I have been really enjoying painting with Gouache, it is a creative practice that energises me, puts me in the zone and fuels me. I think it’s because with every pigmented brush stroke I switch off for a while and end up feeling more grounded and productive to keep on trucking with other projects in the works. I think I needed a little bit of something different, a bit of oomph, a bit of something to physically get my hands and desk dirty and this has been the key, that along with the transcending coos of Goldfrapp is a proper match. The last painting in this bunch being a quick painting study of Castle Hackett Hill where I spent a day back in Ireland high on the mountain overlooking the haunted Castle Hackett mansion veering below, more on that soon.
I have been itching to do some traditional art for a change to my usual digital Art, spurred from painting and drawing with my nieces and nephew during the Christmas break. Here is some initial paintings using gouache, The first two being concept art pieces from the Game Firewatch which I haven’t played and don’t really play games anymore, but loving the colourful art from this game I gave it a bash. The last image being a quick one of birch trees before I washed away the drying leftover paint. I choose Gouache as the medium because I like that its similar to watercolour but much more pigmented and having never used it before it is a learning curve in which I am really enjoying the process, with landscapes always being my favourite subjects to paint.
I think it is good to switch things up and try new approaches and although I find it harder with traditional art to simply let go and loosing up, I think with practice I will get to a point where things are hinted at and more gestural with blocky colours and suggestive brush strokes, The last image of the birch trees was very enjoyable because it was in the wee hours of the morning, I was tired and just wanted to get rid of the paint so it was very quick and gestural. Eventually I would like to make prints and use the many inspiring photos I took as reference while back in Ireland and here’s hoping I will make prints of those photo’s too! I think we live in a time for creatives where you might need to get thrifty and monetise your hobbies to help make ends meet, So we’ll see…
Another render from the Green Glider animated short, this time of the lagoon where our protagonist Ash will float in the blissful crystal clear water before he has a sudden epiphany. I wouldn’t mind quarantining here…
I have been working on trying to achieve a more painterly style with the Oasis world of The Green Glider animated short. To achieve these current renders I collated together many bunches of the 3D trees and plants and rendered them out, I then brought the renders into photoshop and painted over them in three different versions, 1 being the original scratchy and more defined version with clearer visible brush strokes. The second and third iterations blurring them out so they could plop nicely in the background to add more depth. I also made cooler and warmer versions of each painted tree mound and painted some shapes to act as leaves to bulk out areas as seen below.
〰️The Oasis Painted Tress – Clear〰️
〰️The Oasis Painted Tress – Blurry〰️
I then brought those renders back into Maya as alpha maps and situated them accordingly within the scene and added in some of the original 3D trees for the foreground so that it gave more depth of field. To give me more control I used render layers where I added the elements in different collections and rendered them separately – so a render collection for the furthermost elements and a collection for the foregrounds and so on, it means I can have a lot more control in post production if I think something could be blurred further or possibly blend more with the sky colour to give more atmospheric perspective.
There was one caveat – previously all the grass was done with alpha maps which was causing a problem where the scene was so populated with alpha maps that light couldn’t render through them and meant that they were rendering black, I found out I had to dial up the render settings to offset this – the ray depth to be specific which resulted in ridiculous render times! So using what I learned about my Boogie Woogie Jive film and the ongoing Ersilia film, I had a muck about with using Maya’s ancient paint effects which worked wonderfully. Within the many keyframe achievable paint effects parameters there is the possibility to animate a slight breeze to the grass, I will definitely be giving that a whirl and see how to looks. I think with these many trial and errors the Oasis is starting to come to fruition, things can be pushed more but I think I am heading in the right direction.
I have been playing about with trying to achieve a more painterly, soft feel for the Oasis with inspiration drawing from impressionist paintings where colour and light play a massive part in showing nature and landscapes. A lot of trial and error has gone into these tests, mainly because of the colour as a lot of impressionist paintings are influenced by vivid fauvism. I attempted to adopt and get into the headspace of an impressionist, by painting with quick brush strokes of light flickering the water, moving clouds and how the colours would merge together with incessantly moving light, always in a state of flux.
I decided to paint over the render to get the feel before I mend Maya to give me similar results, a lot of which will be achieved by rendering out chunks of trees then softening, blurring and painting over them and turning them into alpha maps that I can plop in place; some of which will be a lot more softened or more crisp to draw the eye to where it needs. I am still a bit unsure of the colour just yet, I don’t know if it’s too much so as always feedback is appreciated.