The Green Glider Animated Short 〰️ The Meadow

I was watching the very beginning series of Tom and Jerry with my niece and was completely blown away by the gorgeous watercolour background paintings while Tom and Jerry run amok in their usual debauchery. So inspired by the paintings I have decided to adopt a similar more analogue and painterly approach, I think bringing down the complexity of many previous attempts of skies that I painted brings more attention and focus to the foreground elements and works better, that same yellow and pink that Tom and Jerry adopted works well for the Meadow scene, which is a pinnacle part of the film and where the beauty of nature of this world needs to really hit home.

〰️ The Meadow Render 1 〰️
〰️ The Meadow Render 2 〰️

〰️ Tom and Jerry Background Paintings 〰️

Art Forms in Nature Part 2

This weeks Kick about was Inspired by Ernst Haeckel and his botanical illustrations showing the intricate microscopic organic matter within nature that might otherwise go amiss. I have always felt sensitive to textures and colours but this year I actually had a camera to capture it with rural Ireland really ramping up my perception towards it. The merging of colours within a few feet of land can completely counteract the next a few feet further and always makes for interesting forms.

〰️ Red and Yellow Sphagnum Moss 〰️

I love relishing in the patterns and forms that bloom on a log or that is sandwiched between the trenches of rich brown peat, losing a shoe in the quicksand esque mud with shite up to my knee to get some of these pictures is all part of the pleasure.

〰️ Mint Green Reindeer Moss 〰️

Witches broom deformities resembling sea urchins, little pastel snail shells with their inhabitants no more and reindeer moss resembling bleached coral reef all part of the treasures that are nestled within the designs resembling Haeckel’s pieces. Sometimes I would lie on the ground and aim up to the sky to get a certain shot of a branch, plant or twig without it being nestled with its family of flora so that it would be easier to edit and isolate the flora against a clean slate of sky.

A lot of the elements within my designs for this kick about were cut and pasted out of images like the ones above, then significantly editing them by changing the colour and then when all the elements came together I merged them as one and erased half of the image and then copied it one more time to then flip horizontally so they were in exact symmetry.

〰️ Resulting Ernst Haeckel Inspired Designs 〰️

Art Forms In Nature

I was spoiled for choice with this kick about with rural Ireland having a bountiful abundance of botany with textures, colours and shapes of all the flora and vegetation, feeling like an endless pick’n’mix. I always find myself thinking about the intricate patterns and shapes as I snap away, mint green reindeer moss looking like bleached coral under a microscopic macro lens and the swirling and meandering of ice a jigsaw of frozen motion, while twigs, branches and petals looking like spores after some careful manipulation. suffice to say I loved this kick about and loved editing, warping and colour correcting a surplus of photos from recent adventures around Ireland to get a photomontage and mimic Ernst Haeckel’s inspiring Illustrations. I have a real hankering to go on and on with creating more designs like this.

Icy Escapades #1

Icy Escapades; exploring rural Ireland is a frosty delight. White disk bubble explosions mimicking silver dollar plants being trapped among island like greenery underneath the ice, like little moons illuminating the inhabitants of these nebulas as they hibernate.

Milky swirls interrupted by sprouting spiky brambles that loop in and out of the ice like a dragons tail frozen in time or a serpent sinking below the undergrowth along with the limbs of arachnids reaching for something no longer.

The Green Glider – Oasis Exterior Update

〰️ The Oasis Exterior Render 〰️

Some more updates of the Oasis world, I have dialled back the colour and added the grass paint effects as per the previous renders. A water reflection has been added as well as and the same painterly tree alpha maps to draw the eye central to the entrance as that will be where the Green Glider will plop Ash when he is introduced to the Oasis.

〰️ The Oasis Exterior Render Process 〰️

The Green Glider – The Oasis Update

I have been working on trying to achieve a more painterly style with the Oasis world of The Green Glider animated short. To achieve these current renders I collated together many bunches of the 3D trees and plants and rendered them out, I then brought the renders into photoshop and painted over them in three different versions, 1 being the original scratchy and more defined version with clearer visible brush strokes. The second and third iterations blurring them out so they could plop nicely in the background to add more depth. I also made cooler and warmer versions of each painted tree mound and painted some shapes to act as leaves to bulk out areas as seen below.

〰️The Oasis Painted Tress – Clear〰️

〰️The Oasis Painted Tress – Blurry〰️

I then brought those renders back into Maya as alpha maps and situated them accordingly within the scene and added in some of the original 3D trees for the foreground so that it gave more depth of field. To give me more control I used render layers where I added the elements in different collections and rendered them separately – so a render collection for the furthermost elements and a collection for the foregrounds and so on, it means I can have a lot more control in post production if I think something could be blurred further or possibly blend more with the sky colour to give more atmospheric perspective.

〰️ Render Layers Gif 〰️

There was one caveat – previously all the grass was done with alpha maps which was causing a problem where the scene was so populated with alpha maps that light couldn’t render through them and meant that they were rendering black, I found out I had to dial up the render settings to offset this – the ray depth to be specific which resulted in ridiculous render times! So using what I learned about my Boogie Woogie Jive film and the ongoing Ersilia film, I had a muck about with using Maya’s ancient paint effects which worked wonderfully. Within the many keyframe achievable paint effects parameters there is the possibility to animate a slight breeze to the grass, I will definitely be giving that a whirl and see how to looks. I think with these many trial and errors the Oasis is starting to come to fruition, things can be pushed more but I think I am heading in the right direction.

The Green Glider – Flower Bloom Experiments

〰️Rendered Animation〰️

I have been experimenting with how I want to achieve the flower blooms within the story of The Green Glider. These blooms where animated using a mash up of different methods – mainly blend shapes which really in its name where you can blend from one object to another by duplicating the first original mesh editing it a tad and then repeat for a few more. It was tricky to animate as blending the blend shapes to their full extent made the flowers too large and angular so I had to go in and use deformers to bend the flowers down and not dial the blend shapes all the way up.

〰️Blend Shapes〰️

To make the flower petals pop and look more organic after animating using the blend shapes I selected each individual petal and key’d them to pop into place, the animation could be refined more but since the world will be populated with many of these blooming plants and much more abundant with flora I think the overall scene will achieve the vivacious life of the Oasis, tests of how the overall effect looks to come!

〰️ Mock Up Composite 〰️