I have been cleaning and gardening around our house and came across a peculiar bell jar with pureed blackened berries cemented to the bottom like tar. It’s mad what you’ll find in an old house with plenty of history! Before chucking boiling water in it and dumping it down the drain I took some photos and did some edits to show its glistening gooeyness.
The majority of my roommates moved out recently and I miss them dearly, the house is so quite and feels empty knowing that I can’t go outside our garden and have a cigarette and a laugh with them or be a victim of one of their many pranks or have them be a victim of one of mine. I live in a converted mansion of a house where the outside walls are brick red with gothic, victorian esque rounded towers, the house now converted into 3 separate buildings where our floor on the bottom being the largest house, while the floors above us converted into apartments with sprawling staircases.
My roommates have taken the wifi with them and I have been subjected to a digital detox which has been a blessing in disguise (currently using my dwindling data to post this) as its proving to get on with things that otherwise might have been put off. I have always wanted to give a bash at painting with light using long exposure trickery in particular when living in this house, the high ceilings with its ornate painted plaster and extruded window nooks with long thick curtains – one can imagine how the light would look in all its divots and grooves making it an ideal spot to give it a shoulder popping whirl.
I found myself finding things strewn about the place that I thought would work well – One morning after waking up to our roommates mammoth mounds of no longer of use rubbish strewn across the front patio thanks to pesky foxes I found a red bicycle light, and deep within the experiments of painting with light I noticed a rod hooked up to the large curtains used to draw back them back so you don’t end up pulling them off the rail, it became the perfect apparatus to attach the bicycle light too, meaning I wouldn’t be seen as some sort of shadowy figure in the results of the long exposure shots, even though wearing all black didn’t completely get me in the clear of some of the earlier shots.
I can really see the appeal of this endeavorer – It is invigorating to press the shutter button, swing violently away and away and then run back to your camera to await patiently for the shutter to finally release so that you can see the fruits of your labour. while the house is still empty I am going to keep experimenting with this. I bought some new LED strip lights but the results were less than desirable as the lights are too bright with too many – meaning the room was far too lit up, but with some tinkering I might be able to salvage something out of them. In the dedicated store room of our home where the walls are filled with discarded amazon boxes I found a head lamp with a strap, another golden opportunity to see what this light source can do, there’s also the possibility of not showing parts of the light – what about putting a bright light in say, a food strainer and spin that violently around? or some some of tube that funnels the light? the experiments feel endless and the creative juices are bubbling.
Some photos taking back from the Emerald Isle from this past winter. I find it so fascinating to observe the minute details that a single patch of earth provides in rural Ireland, every few feet there is something different to marvel at – a new collection of colours and textures that are only heightened during crisp, dewy winter mornings where the parts of the flora are submerged and stuck in its icy capture. Their tendrils like a miniature kraken raring to pounce or some sort of leggy thing cracking out of a shell and ready to usurp whatever living thing is staring at it.
I have been working on trying to achieve a more painterly style with the Oasis world of The Green Glider animated short. To achieve these current renders I collated together many bunches of the 3D trees and plants and rendered them out, I then brought the renders into photoshop and painted over them in three different versions, 1 being the original scratchy and more defined version with clearer visible brush strokes. The second and third iterations blurring them out so they could plop nicely in the background to add more depth. I also made cooler and warmer versions of each painted tree mound and painted some shapes to act as leaves to bulk out areas as seen below.
〰️The Oasis Painted Tress – Clear〰️
〰️The Oasis Painted Tress – Blurry〰️
I then brought those renders back into Maya as alpha maps and situated them accordingly within the scene and added in some of the original 3D trees for the foreground so that it gave more depth of field. To give me more control I used render layers where I added the elements in different collections and rendered them separately – so a render collection for the furthermost elements and a collection for the foregrounds and so on, it means I can have a lot more control in post production if I think something could be blurred further or possibly blend more with the sky colour to give more atmospheric perspective.
There was one caveat – previously all the grass was done with alpha maps which was causing a problem where the scene was so populated with alpha maps that light couldn’t render through them and meant that they were rendering black, I found out I had to dial up the render settings to offset this – the ray depth to be specific which resulted in ridiculous render times! So using what I learned about my Boogie Woogie Jive film and the ongoing Ersilia film, I had a muck about with using Maya’s ancient paint effects which worked wonderfully. Within the many keyframe achievable paint effects parameters there is the possibility to animate a slight breeze to the grass, I will definitely be giving that a whirl and see how to looks. I think with these many trial and errors the Oasis is starting to come to fruition, things can be pushed more but I think I am heading in the right direction.
I have been playing about with trying to achieve a more painterly, soft feel for the Oasis with inspiration drawing from impressionist paintings where colour and light play a massive part in showing nature and landscapes. A lot of trial and error has gone into these tests, mainly because of the colour as a lot of impressionist paintings are influenced by vivid fauvism. I attempted to adopt and get into the headspace of an impressionist, by painting with quick brush strokes of light flickering the water, moving clouds and how the colours would merge together with incessantly moving light, always in a state of flux.
I decided to paint over the render to get the feel before I mend Maya to give me similar results, a lot of which will be achieved by rendering out chunks of trees then softening, blurring and painting over them and turning them into alpha maps that I can plop in place; some of which will be a lot more softened or more crisp to draw the eye to where it needs. I am still a bit unsure of the colour just yet, I don’t know if it’s too much so as always feedback is appreciated.