Gouache Paintings #1

I have been itching to do some traditional art for a change to my usual digital Art, spurred from painting and drawing with my nieces and nephew during the Christmas break. Here is some initial paintings using gouache, The first two being concept art pieces from the Game Firewatch which I haven’t played and don’t really play games anymore, but loving the colourful art from this game I gave it a bash. The last image being a quick one of birch trees before I washed away the drying leftover paint. I choose Gouache as the medium because I like that its similar to watercolour but much more pigmented and having never used it before it is a learning curve in which I am really enjoying the process, with landscapes always being my favourite subjects to paint.

I think it is good to switch things up and try new approaches and although I find it harder with traditional art to simply let go and loosing up, I think with practice I will get to a point where things are hinted at and more gestural with blocky colours and suggestive brush strokes, The last image of the birch trees was very enjoyable because it was in the wee hours of the morning, I was tired and just wanted to get rid of the paint so it was very quick and gestural. Eventually I would like to make prints and use the many inspiring photos I took as reference while back in Ireland and here’s hoping I will make prints of those photo’s too! I think we live in a time for creatives where you might need to get thrifty and monetise your hobbies to help make ends meet, So we’ll see…

The Green Glider 〰️ ⁣ The Oasis

〰️⁣The Oasis Renders 〰️⁣

⌇I have been chipping away at plopping out the worlds for The Green Glider. It has been a bit of a journey to get the Oasis up until this point, in truth I wasn’t a fan of the way the Oasis was sprawling out before me with a previous hodgepodge of attempts, The greenery of the world felt too CG, the treetops resembled blobby forms of plasticine and looked a bit sad. I decided to take a step away and revert back to my kit of tricks and influences, the first being taking a long and thoughtful walk in the crisp Autumn morning, when the air is fresh and the dew sticks to my beard…

I’m fortunate enough living in London that an open tree filled park being that of Gladstone park is a stones throw away from me. As I meandered my way among the many trees I took my time to stop and think about the canopy of trees above me; I noticed where I was going wrong with my previous attempts was that of two things, the first being – Light travels through trees, with the previous renders the greenery was a solid mass of geometry making it so that light couldn’t pass through and the second being… I am a bit baffled that I didn’t realise this, texture! When you really look at untouched nature, flowers, grasses and bark, it is bursting with texture that intertwine and lace to form brush strokes of patterns, Phil Gets it with photographs of his many excursions where the photographs end up looking like a painting filled with brush strokes of pure unfiltered texture.

〰️⁣ Gladstone park 〰️⁣

This can sometimes be something that happens with me and my work, I get so in the zone and have this pin precise tunnel vision of getting stuff done that I don’t take a step back, look and see if I am answering the question that this world is asking. When I was in uni I was modelling a car, I remember distinctly Alan Postings coming up to me and saying “the way that you are thinking is a problem” I needed to hear it because it was, the car was looking like shit because I was clouded by just getting it done. I always think it’s good to remind yourself if this piece is doing it’s job by asking those questions and using everything in your kit of tricks to get it that way – it is something I am getting used of catching and making the necessary steps to remedy, I think intuition gets better with age.

With this in mind I used another trick up my sleeve, my tried and true – alpha maps. I love alpha maps because they are like smoke and mirrors, a magic trick to the eye. Old school video games would use alpha maps to bulk out the background of a scene where the player isn’t supposed to go, so why use resource heavy plethoras of polygons when you can do the same job with just one piece of geometry? Thats the mentality I like to use when making these ambitions worlds in my head a reality, reeling them back to smoke and mirrors to make it look right but at a fraction of the time and when it comes to it – cost.

Making these alpha maps is simple, I used a single continuous line brush stroke painted in photoshop – 1 with colour and 1 with just back and white, then apply that to the geometry of the Trees and what’s lovely is because the geometry is a mound the alpha map wraps around it, it is always a pleasant surprise to see how it turns out! What it gave me was a lot of texture – a single brush stroke that looks imperfect, less CG and more true to nature. It also aloud other flora to peep through and behind it which rings true for my own excursion to Gladstone park.

〰️⁣Old Tree Texture Test 〰️⁣
〰️⁣New texture with Alpha map added〰️⁣

Because I like that this world is teetering more into the illustrative side I am going to have to dial up the same illustrative style with the other worlds – The Metropolis and The Wasteland so that it all feels cohesive and that they do belong on one single planet – more on how that plays out later…

I was also really inspired by two artists that are also apart of my kit for this project (And many more that is on my ever growing Pinterest board) – Eyvind Earle and Marie-Laure Cruschi, Earles pieces are these stunning whimsical landscapes with a vivid, palpable colour palette, Cruschi’s pieces are these gorgeous illustrations with the plant life in these universes having chunks missing to show a lot of shapely charm.

Now that I understand how the Oasis will look I just need to continue to place the plant life on a shot by shot basis, and finally getting onto opening excel and planning out those shots. ONWARDS 〰️⁣