
A second set of compositions created as part of the Cephalopod kick About prompt over on on Red’s Kingdom.



A second set of compositions created as part of the Cephalopod kick About prompt over on on Red’s Kingdom.
There was a few failed attempts at different iterations for this weeks Cephalopod kick about over on Red’s Kingdom, one of which was a lot less colourful and leaning towards the macabre. I decided to salvage one of the 3D models from that attempt and use the gooey textures from another previous kick about and laid them onto the 3D models of Octopuses. Things started to take place when I composited the Octopuses on-top of each other – as if the octopuses are in some sort of lethal dance together”
When reading about Sheila Legge’s inspiration behind her walking real life surrealist exhibition for this weeks Kick About and how she was so inspired by the paintings of Dalí, I decided to create some Dalí-esque dream-like landscapes while paying homage to Legge’s face full of flowers. The female models were downloaded and imported into Maya where on their heads I glued an abundance of multicoloured flowers- tiger Lilly’s, Dahlia’s, Delphinium’s, African Lilly’s and Daisy’s. Combined with a quick and dirty rig and skin of the figures as well as some mountains in the background to complete the scene and move the figures to my every whim. The rig on the figure on the left of the above image messed up and I loved how fluid and melty the resulting movements turned out – I tried to replicate this mistake with the other rigs but my efforts did not gratify, It was one of those moments where a mistake tuned out to be a blessing but could not be recreated.
This prompt also reminded me of one of my favourite films – Annihilation (2018). In particular when the team walk across a baron land called “The Shimmer” where their bodies start to turn into plant matter. It is a strange and beautiful film that left a lasting impression on me, much in the same respect that surrealist paintings do.
I completely forgot about these experiments that never seen the light of day when creating the pools film. I thought about possibly interspersing short elements of treetops that I filmed and have these otherworldly orbs float amongst and behind the tree trunks to encapsulate and cocoon the texture, colours and nature with the forestry into mini universes. These orbs were created by using the filmed footage from the Pools film and turning it into image sequences and applying them to spheres within Maya, then adding lots of depth to them by applying bump and displacement maps. Displacement and bump maps basically calculate the white and black of texture maps within a 3D space and in turn raise or decrease the geometry to extrude and add depth, without these maps the sphere would have been a basic sphere. As I was editing the pools film I knew they weren’t going to make the cut and it was best to leave it be. Still enjoyable to play around with though! Especially with its uncertainty and since the filmed footage is basically plugged into the spheres and changes frame by frame it would have been really interesting to see what happens when finished rendering I can imagine those water ripples causing Synesthesia like effects. Maybe something will happen with them in the future, even to just full-fill my curiosity…