The final set of dancing illuminated orbs inspired by the Soundsuits of Nick Cave.
Tag: avant garde
Bokeh Dance #3
A third set of dancing illuminated orbs inspired by the Soundsuits of Nick Cave.
Bokeh Dance #2
A second set of images for this weeks kick about on Red’s Kingdom inspired by the Soundsuits of Nick Cave. This film and the coloured dancing orbs comprised of nothing more then some sequins thrown into a large wok and at times shook about for a bit of moment, It’s always enjoyable figuring out what you can get away in the most analogue way possible.
Bokeh Dance #1
This weeks kick about on Red’s Kingdom is the glorious dancing soundsuits of Nick Cave. I knew that I wanted to make a film, I wanted it to be loud and primal and I wanted to use some sort of fabric or elements that could makeup the intricate soundsuits of Nick Cave’s creations. I decided to chuck a bag of shiny sequins of various shapes into a large wok and film it! Bringing down the shutter speed of my camera and aperture while defocusing so that the tacky butterflies, hearts and stars become nothing but dancing spherical orbs lit ablaze with a tiny but powerful led light. It was one of those moments were everything fell into place so nicely. The edit was a dream and thoroughly enjoyable.
Pools: Experiments that didn’t make the cut
I completely forgot about these experiments that never seen the light of day when creating the pools film. I thought about possibly interspersing short elements of treetops that I filmed and have these otherworldly orbs float amongst and behind the tree trunks to encapsulate and cocoon the texture, colours and nature with the forestry into mini universes. These orbs were created by using the filmed footage from the Pools film and turning it into image sequences and applying them to spheres within Maya, then adding lots of depth to them by applying bump and displacement maps. Displacement and bump maps basically calculate the white and black of texture maps within a 3D space and in turn raise or decrease the geometry to extrude and add depth, without these maps the sphere would have been a basic sphere. As I was editing the pools film I knew they weren’t going to make the cut and it was best to leave it be. Still enjoyable to play around with though! Especially with its uncertainty and since the filmed footage is basically plugged into the spheres and changes frame by frame it would have been really interesting to see what happens when finished rendering I can imagine those water ripples causing Synesthesia like effects. Maybe something will happen with them in the future, even to just full-fill my curiosity…
Short Film – Pools: Colour Grade Revamp
I have decided to give the short film Pools that was created deep within the forest a bit of a revamp. Since I had been mucking about with the photography taken where Pools was filmed and really liking how rich the colours ended up I wanted the film to reflect this more so I dialled the photoshop modus operandi to translate over to premiere and balance alongside the edits of the photos. Colour Grading is an untouched realm for me, I have never really delved into the colour editing user interface within Premiere pro or Davinchi Resolve but after jumping in with this edit I can see myself oohing and ahhing at the capabilities of different tones and moods that any different grade can accomplish. Although proving difficult to choose only one I went through a lot of different colour varied iterations and landed on this one which I think is a nice mix of the cooling blues and fiery reds that flourished from the photos.