While experimenting with the use of objects for painting with light (one being a food strainer which ultimately was a massive fail), I continued to rummage through our overloaded store room where all the amazon boxes and no longer needed shite is kept, searching for more things to encase with light. I did however come across a mannequin torso that belongs to my roommates girlfriend – a fashion student. I previously bought LED strips that were far too bright to give the impression I wanted, but I thought covering the majority of its shining output could work in my favour.
The mannequin has a hole through its body where you can attach a pole so that you can hang the mannequin and alter the garments with ease, I was able to stuff the LED lights into the mannequin through this hole and even though it is covered in thick styrofoam the mannequin was now lit up like a freakish beacon effigy. I wanted to showcase the fact the mannequin doesn’t have a head so I stuck a fake tea light into its neck stump to add dramatic effect like some sort of headless banshee and attached a see through curtain to its diaphragm for some flowy movement. There is something about long exposure painting with light that feels as though you are capturing something that isn’t there but at the same time could be, some sort of residue spectres that reside in different frequencies and are only captured through means the naked eye can’t see, so it seemed fitting to try and capture some ghosts.
The mannequin in question minus the ghostly movement and before the tea light was added.
This weeks kick about over on Reds Kingdom where artists from all across the lands provide a creative response is an exert from Haruki Murakamis 1Q84 where he describes the transcendent moon as a perceptive but mute watcher over the earth and all it encompasses.
I feel like with the words of Murakami, the moon has an element of ominous brooding and a spark of stoicism at remembering what used to be. The light I am capturing with these long exposure shots, which rim the highlights of ornate wood panelling and makes the hard wood floor sing with colour, makes me wonder who used to reside in this old house previously? Who wandered through the hallways? Who ran their fingers along the wood panels? Who tended to the rose gardens? Who hung up all the photos that still have a small circular imprint on the ancient stained walls? I imagine the original family in black and white or faded sepia, posed on an old chaise lounge, looking dapper but serious.
This old creaky house with its not so glamorous leaks and constantly breaking faucets still has so much charm to it, bursting with history as high as its ceilings. The mammoth floors above us are now converted into flats, but one wonders how it all looked in its original form? How would the moon have shone into those vast rooms above me? I can only fantasise.
The process of producing these photos was relatively simple. I used long exposure photography to take the initial photographs (seen below) – curbing my preference for large swings of a light source, instead opting for a central steady point so that the light source would not bleed out from where the moon would be placed. From the Scientific Visualization Studio site I downloaded a HD colour and displacement map of the moon which I then plugged into a simple sphere within Maya so that I could get some nice renders of the moon with depth and texture. I then plopped the renders of the moon on top of the long exposure shots and edited to my hearts content so that the makeshift moon look as though it is the original light source.
It has been far too long since I have updated here the goings of The Green Glider Animated Short. Truth be told the rigging and skinning process of making an animated character move is a big ugly obstacle and the part of the pipeline that definitely is not my favourite, however it must be done! I had the usual array of fuck ups when rigging and skinning the main protagonist of the animated short – Ash. Pose space deformers would mess up out of the blue making it so that poor Ash would have tumours growing out of his asscheeks and elbows or one of the lovely glitches of Ash’s whole face sliding down his jowls in attempt to put him (or me) out of misery.
I am not out of the blue with the rigging and skinning process just yet, I have Ash’s body rigged and skinned and now it is onto the face. Just the sheer idea of seeing the multicoloured floating shapes hovering around Ash and knowing that he is able to move within the greyness of Maya is exciting. I can almost taste the much more enjoyable animation process in the near horizon and can’t wait to bring some life to his pasty face.