Ersilia Film 〰️ Water Update

I have been toying around with how to come up with the water elements for the Ersilia film that is currently in the works. The majority of Maya water tutorials tethers on the realism realm which is not the style that I am after. I did however come across the following tutorial by this gentleman who completely cuts through the bullshit to get to the point of making water in a handy and effective manner with the possibility of making it more stylised.

Maya – Texture Deformer Tutorial

Since the world of Ersilia revolves around those constricting ropes I wanted the water to feel the same as the previous bunch of renders in my last post and consist of ropes growing and lapping along the ocean and have those growing ropes utilise Maya’s old school paint effects.

To attempt to get that same feel I followed the above tutorial to create the base of the ocean and fiddling about with the settings to give me the desired results for the water base shown in the video below.

Ocean Base

I then decided to give Alpha Maps a whirl by laying out the UVs for the Ocean base and applying the alpha map as a material for the ocean. For once alpha maps didn’t make the cut! I didn’t like the look of the brush strokes, they looked too flat compared to the thickness of the paint effects in the previous renders so I needed to figure out a way to make the paint effects follow along the moving water base, which I thought would be a bit of a struggle to figure out but was relatively simple.

Alpha Map water Test

To get the paint affects used, in Maya in the modelling menu go to – Generate – Get brush which then gives you a mammoth library of paint effects to choose from! it has everything from fire, trees, eyeballs and fingers (picture below) I went with the simple rope brush.

Maya Paint Effects Library

To paint the chosen rope brush along the geometry of the water base you simply make the water base paintable by selecting it and in the Modelling menu under Generate again chose – make paintable, and then paint to your hearts content.

When you are finished with your paint effect brush strokes you then turn the paint effects into polygons by going to modify – convert -paint effects to polygons; it took me some tinkering to figure this out as if left as just paint effects it wont follow along with the movement of the water but oh the joys when the paint effects started following along with the water! You can then simply hide the water base by putting it in a layer and making it invisible. I’ve attached a video below of the process as I think its easier to see rather than read.

How to : Video

This process is really opening up my eyes to its possibilities, Previously with my last Green Glider post I mentioned that I wanted to dial up the illustrative style of the worlds and one thing leaving me scratching my head (and beard) was how the fuck would I manage making the water look illustrative? as there’s a lot of water in all worlds of the Green Glider but nada on illustrative Maya water tutorials. This method is definitely the key and I am excited to jump back into the Green Glider to translate what I have learned from this side project a whirl and make it suit the painterly aesthetics of The Green Glider.

The Final Result

The kick About #13 – Ersilia

Calvino’s Invisible Cities – Ersilia

Another kick about is over at Reds Kingdom with a smorgasbord of offerings from artists across the globe. I put forward this prompt over at Reds Kingdom as Calvino’s Invisible Cities is something that has always inspired me, it was my first digital painting project of my first year at Computer Animation Arts and with I started to quickly fall in love with digital painting and because of that it’s one of my favourite creative practices.

With digital painting I do find that their is a “shite zone” where things look like shite for a time before some golden nugget clicks, Whenever I am very deep In the shite zone I remember back to the invisible cities project and just how curious I was about the vast possibilities that photoshop has when it comes to digital painting. I found myself trying every tool within photoshop to see what it did and because of that I wasn’t worrying about the final outcome but enjoying the process and visualising the possibilities as they started to materialise. I always try to mimic that feeling with everything I do nowadays so that an accident or just mucking about with something can leave something interesting.

With this prompt Calvino describes a city made out of strings – “In Ersilia, to establish the relationships that sustain the city’s life, the inhabitants stretch strings from the corners of the houses, white or black or grey or black-and-white according to whether they mark a relationship of blood, of trade, authority, agency. When the strings become so numerous that you can no longer pass among them, the inhabitants leave: the houses dismantled; only the strings and their supports remain”

I originally was thinking about doing a piece of concept art or traditional art but I was itching to do something a bit more abstract and a bit uncanny. The Uncanny is always something I’ve wanted to take a proper bash at, inspired a good few kick about’s ago where I went into detail about the eerie nature plumbing from my Dad’s basement and in that basement Dolls inhabited the darkness along with the spiders and the pungent dust and how it all horrified me – in the best way; remembering that I decided this kick about was the one for such imagery.

The film is currently still ongoing, I am thoroughly enjoying doing something aesthetically completely different to anything I have ever done before and also learning the technical elements to achieve the look of the film, which aren’t that technical and a bonus! The whole film is rendered with Maya software which is glorious because it is rendering quickly and means that it doesn’t take long to see the results, I choose this option for that reason and also because Maya software renders with the moody lighting I was after. Until the film is ready to be released I have attached some of the renders from the film below.

The Green Glider 〰️ ⁣ The Oasis

〰️⁣The Oasis Renders 〰️⁣

⌇I have been chipping away at plopping out the worlds for The Green Glider. It has been a bit of a journey to get the Oasis up until this point, in truth I wasn’t a fan of the way the Oasis was sprawling out before me with a previous hodgepodge of attempts, The greenery of the world felt too CG, the treetops resembled blobby forms of plasticine and looked a bit sad. I decided to take a step away and revert back to my kit of tricks and influences, the first being taking a long and thoughtful walk in the crisp Autumn morning, when the air is fresh and the dew sticks to my beard…

I’m fortunate enough living in London that an open tree filled park being that of Gladstone park is a stones throw away from me. As I meandered my way among the many trees I took my time to stop and think about the canopy of trees above me; I noticed where I was going wrong with my previous attempts was that of two things, the first being – Light travels through trees, with the previous renders the greenery was a solid mass of geometry making it so that light couldn’t pass through and the second being… I am a bit baffled that I didn’t realise this, texture! When you really look at untouched nature, flowers, grasses and bark, it is bursting with texture that intertwine and lace to form brush strokes of patterns, Phil Gets it with photographs of his many excursions where the photographs end up looking like a painting filled with brush strokes of pure unfiltered texture.

〰️⁣ Gladstone park 〰️⁣

This can sometimes be something that happens with me and my work, I get so in the zone and have this pin precise tunnel vision of getting stuff done that I don’t take a step back, look and see if I am answering the question that this world is asking. When I was in uni I was modelling a car, I remember distinctly Alan Postings coming up to me and saying “the way that you are thinking is a problem” I needed to hear it because it was, the car was looking like shit because I was clouded by just getting it done. I always think it’s good to remind yourself if this piece is doing it’s job by asking those questions and using everything in your kit of tricks to get it that way – it is something I am getting used of catching and making the necessary steps to remedy, I think intuition gets better with age.

With this in mind I used another trick up my sleeve, my tried and true – alpha maps. I love alpha maps because they are like smoke and mirrors, a magic trick to the eye. Old school video games would use alpha maps to bulk out the background of a scene where the player isn’t supposed to go, so why use resource heavy plethoras of polygons when you can do the same job with just one piece of geometry? Thats the mentality I like to use when making these ambitions worlds in my head a reality, reeling them back to smoke and mirrors to make it look right but at a fraction of the time and when it comes to it – cost.

Making these alpha maps is simple, I used a single continuous line brush stroke painted in photoshop – 1 with colour and 1 with just back and white, then apply that to the geometry of the Trees and what’s lovely is because the geometry is a mound the alpha map wraps around it, it is always a pleasant surprise to see how it turns out! What it gave me was a lot of texture – a single brush stroke that looks imperfect, less CG and more true to nature. It also aloud other flora to peep through and behind it which rings true for my own excursion to Gladstone park.

〰️⁣Old Tree Texture Test 〰️⁣
〰️⁣New texture with Alpha map added〰️⁣

Because I like that this world is teetering more into the illustrative side I am going to have to dial up the same illustrative style with the other worlds – The Metropolis and The Wasteland so that it all feels cohesive and that they do belong on one single planet – more on how that plays out later…

I was also really inspired by two artists that are also apart of my kit for this project (And many more that is on my ever growing Pinterest board) – Eyvind Earle and Marie-Laure Cruschi, Earles pieces are these stunning whimsical landscapes with a vivid, palpable colour palette, Cruschi’s pieces are these gorgeous illustrations with the plant life in these universes having chunks missing to show a lot of shapely charm.

Now that I understand how the Oasis will look I just need to continue to place the plant life on a shot by shot basis, and finally getting onto opening excel and planning out those shots. ONWARDS 〰️⁣

The Kick About #12 – The Cottingley Fairies

Another Kick About has been unfurled over at Reds Kingdom with many delightful offers from artists all over. I decided to focus on a story that is well known around my home town of Knockatee, Dunmore which is that of Fairy Hill.

Fairy Hill is a hill that overlooks the emerald green of Ireland, The hill always felt like a picturesque place out of a film, it is covered in wildflowers with a swing fashioned out of old frayed rope and driftwood, suspended sturdily above the canopy of trees. You can hear the river sinking gently lapping nearby with grinded down little paths that meander around the fairy and chestnut trees. To the east you can see Dunmore castle peeping out from the swatches of high trees as you swing away.

Dunmore Castle

The story of Fairy Hill went that builders tried to build Dunmore castle on Fairy Hill but the vivacious fairies would awake from their slumber in the dead of night, knock the stones down to the ground and did so every night to save their homes. The builders decided to build the castle down the road on a less magnificent hill which is now where Dunmore castle is seen. 

Fairy Hill sits beneath the tree branch

But these stories are not mere wives tales, they are built into our history and heritage, So much so I am sharing an article here dated back to 1912 “On the History and Antiquities of the Parish of Dunmore” which goes into detail about Fairy hill and the aforementioned story that I grow up with.

“The tradition [6] preserved by old Treacy from the mouth of the poet O’Coman, is that the noble Haiste, [7] the son of Membric, a distinguished warrior of the Welsh nation, commenced erecting a castle a short distance to the west of where Dunmore Castle now stands, but that the fairy who presides over the place, Mor Ni Mananain, not wishing that he should erect his fortress there, destroyed by night as much as his masons had erected by day, and that she continued to do so for several nights until Haiste consulted a Magician, who told him that Mor-Ny-Mhanannain did not wish him to place his fortress there, but that she would be willing to allow him to erect it on the site of her own fort, and Hasty, taking the advice of the Sage, and seeing the old Dun a favourable position, immediately commenced to build there, and More, being delighted to view so lofty a pile towering over the humble mounds of her ancient fortress, suffered no fairy to interrupt the work.

Ireland is bursting with stories like this. Planning permission for motorways have been scrapped because a pesky fairy tree is in its route and needs to be cherished. Irish people have all grown up with the stories of the Sluagh, the wailing banshee and of course the fairies, It is something I take pride in and something that I think sparked my imagination when I was a wee tot, Maybe these stories of paranormal oddities is why people view the Irish as a bit mad!? or maybe we refuse to grow up; I’ll take the latter. 

The Kick-About #12 ‘The Cottingley Fairies’

Kick About #12 exploring the oddities of the The Cottingley Fairies

Red's Kingdom


It’s tempting to draw the obvious conclusion from the recent choice of prompts offered up by the kick-about artists of late. Last time it was the exoplanet Trappist 1e, with its promise of new beginnings ‘off-world’, and an escape from this one, which seems smaller by the day and rather dimmed. This week it’s fairies – or more accurately, the need to go on believing in them, a yearning for something as-yet-unspoiled and magical. In these different ways, we seem preoccupied with escapism and realms more expansive than those afforded by our current circumstances.


Julien Van Wallendael

“I saw something about the Cottingley Fairies being the theme of the month on your blog, so I put this together last night as a response… I was mainly driven by the need to figure out something that could be done in one sitting! The Cottingley Fairies case exposes all at once…

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The Kick About #11


I’ve missed the realm of blogging and all the inspiration and community driven involvement that it encompasses so I’ve decided to jump back in! While WordPress feels like a bit of eye sore at the moment (I’m sure I will understand all it’s bells and whistles eventually…) I want share the content that I’ve been up to in these bizarre times.

I thought I would kick off my new blog with a Kick About post. The kick about is a fortnightly event over at Reds-Kingdom created by friend Phil Gomm where artists from all around the world create something fuelled by a prompt. This week was the prompt of the Trappest -1e, a planet that is believed to be capable of harbouring life! Another fun prompt as always and anyone wanting to be involved in the shenanigans can do so, we would love to have you on board as a fellow Kick Abouter! You can have a gawk at the full offerings of creations by visiting this link

With this piece for this weeks Kick About I was really inspired inspired by Olafur Eliasson, in particular his exhibition – The Weather Project. I imagine a planet vibrating with orange hues against cool tones, with piercing shadows, and the ground of this planet cracking and buckling.

I initially used Maya by cracking open a simple plane and moving the segments about, then did some renders using a directional light to get some shadows and I simply painted over the render in Photoshop to get some nice contrast and paint that blazing orange against dark chiaroscuro and warming yellow sphere.